Changelog
What's new in MakeIt3D. We ship improvements to 3D generation, exports, and the studio regularly — this page is where we tell you about them.
August 2026
Fixed — White background artifacts on person and portrait models
Some person and portrait generations were coming back with a flat white patch fused into the mesh, most visible on the back of the head. We traced this to our background-cleanup step and replaced it with a sharper, hair- and edge-aware segmentation model.
- No more white halo baked into geometry. The 3D reconstruction step now receives a properly segmented image instead of a flat backdrop it could mistake for part of the subject.
- Applies automatically to person/portrait generations — no action needed.
Improved — Ultrafast is now powered by Rodin 2.5 Fast
Ultrafast generations just got a serious speed upgrade. We retired the old Trellis 1 preview route and moved Ultrafast to Rodin 2.5 Fast on its minimum-speed tier, tuned for quick first drafts and free previews.
- Much faster first results. Our first minimum-tier run completed in about 13 seconds, making Ultrafast feel closer to instant ideation than a long render queue.
- Better preview engine. Ultrafast now uses the same Rodin 2.5 Fast family as our newer generation stack, instead of the retired Trellis 1 route.
- Built for iteration. Use Ultrafast when you want to test a photo, crop, or idea quickly before spending more time on a higher-detail generation.
- Still simple. Upload an image, choose Ultrafast, and get a shaded GLB preview without changing your workflow.
New — Redesigned Explore
Explore is now faster, richer, and built around discovering the best community models.
- A new visual Explore experience. The gallery has a redesigned search-first hero, animated community model rows, and a denser masonry layout for browsing more models at once.
- Likes are now real saved models. Tap the heart on a model to save it, then open the new Liked filter in Explore to find it again later.
- Community ranking. Explore now surfaces models by likes, with downloads and recency used as tie-breakers.
- Visible popularity signals. Model cards now show like counts directly, so the best shared generations are easier to spot.
New — Free retry on a bad result
If a model comes out wrong, you shouldn't have to pay again just to try once more.
- Rate it 1 or 2 stars, get a free retry. One retry per generation, on us — no credit charged.
- Works on the same photo automatically, so you don't have to re-upload anything.
July 2026
New — Outcome targets and Edit Intent
The generator now asks what you're building the model for, and lets you describe changes before it generates.
- Pick a target: Print, Game, or Studio. Each one tunes the generation for what you actually need — watertight, support-light geometry for printing; a clean, PBR-ready mesh for games; or a high-fidelity visual model for showcase.
- Edit Intent. Type a change — "make the grip 8mm thicker" — and we run your photo through AI image editing before building the 3D model, so the mesh reflects the edit instead of just a text hint.
- Quick and Precise are both here. You can choose Quick (1 credit) for a fast pass or Precise (3 credits) for higher detail, right from the generator.
We also refreshed the studio's look — cleaner cards, borders, and a more consistent color system across the generator, image uploader, and home page.
New — Code Mode (beta)
Turn a reference image into clean, editable, animation-ready Three.js code — not just a mesh.
- Get code, mesh, or both. Code Mode produces a readable procedural Three.js factory plus a structured spec of the object's parts. Download the TypeScript, the spec, or export straight to STL, OBJ, GLB, or 3MF for 3D printing.
- Live preview. See your object render in an interactive viewer as soon as it's generated.
- Editable and animatable. Parts are named and grouped, so you can tweak proportions, colors, and movement instead of wrestling with an opaque mesh.
- Runs safely in your browser. Generated code executes in an isolated sandbox — it can't touch your account or your data.
Code Mode is in beta and rolling out gradually. It costs 4 credits per generation. The procedural approach is inspired by the open-source img2threejs project.
Have feedback on Code Mode or ideas for what we should build next? Email us at jakub@makeit3d.app.