Changelog
What's new in MakeIt3D. We ship improvements to 3D generation, exports, and the studio regularly — this page is where we tell you about them.
September 2026
Thank you — and what's next
A personal note. MakeIt3D has been supported by the people who use it, and the ones who subscribed carried the heaviest part of that. Because of you I finished my degree without the financial stress that usually comes with it. That is not a small thing, and I don't want it to pass without saying so plainly: thank you.
The plan from here is straightforward. I'm continuing with a master's, and MakeIt3D keeps growing alongside it — the same as it has been, just further along.
As a thank-you, we'll be sending occasional credit gifts to people who stick with us. The more you keep creating, the more likely one lands in your account — nothing to claim, and we'll email you when it does.
Fixed — Models that never finished loading after generation
Some finished models sat behind a loading spinner that never resolved, and reloading the page was the only way to see them. If that happened to you, the model was always there and always finished — the viewer just never started fetching it.
- Fixed at the root. The 3D viewer was waiting to become visible on screen before it began loading. If your model was below the fold, or you switched tabs while waiting, it never started.
- Nothing hangs at 30 seconds any more. A stalled load now recovers on its own instead of waiting out a five-minute timeout.
Fixed — Generations that stayed stuck instead of refunding
A generation whose provider job failed could sit in progress indefinitely with your credit already spent, because our background cleanup process could stop after hitting a single bad record.
- One bad record no longer stops the cleanup. Stuck generations are now correctly failed and your credit is refunded automatically.
- We'll notice sooner. We added monitoring that alerts us when that cleanup stops running, instead of finding out later.
Improved — Clearer answers when we can't build a model
When we decline an image — adult content, flat artwork like a logo or sticker, or a restricted object — we now say which of those it was and what would work instead, rather than showing a generic failure. A declined image never costs a credit.
- We're also checking our own filters. Our adult-content check now gets a second opinion before refusing, so ordinary photos it misreads aren't turned away.
New — Hide the starter blueprints once you know your way around
The three starter blueprints are there to get your first models out of you, not to sit on your homepage forever.
- Dismiss them for good. Close the blueprints and they stay closed — a small "Show starter blueprints" link brings them back whenever you want.
- Automatic for returning creators. If you've already subscribed, the section starts collapsed instead of taking up the top of your page.
Improved — A calmer, easier-to-read interface
We went through the app and cut copy that explained things you could already see, then fixed the contrast problems underneath it.
- Readable in dark mode. Card borders, credit dots, and button labels were washing out against the dark background. Every colour pairing now meets WCAG AA contrast.
- Less noise on the pricing page. One-time credit packs now lead the page, and the sections that repeated the FAQ back at you are gone.
- Shorter copy throughout. Fewer paragraphs restating what the buttons and cards already say.
August 2026
Fixed — White background artifacts on person and portrait models
Some person and portrait generations were coming back with a flat white patch fused into the mesh, most visible on the back of the head. We traced this to our background-cleanup step and replaced it with a sharper, hair- and edge-aware segmentation model.
- No more white halo baked into geometry. The 3D reconstruction step now receives a properly segmented image instead of a flat backdrop it could mistake for part of the subject.
- Applies automatically to person/portrait generations — no action needed.
Improved — Ultrafast is now powered by Rodin 2.5 Fast
Ultrafast generations just got a serious speed upgrade. We retired the old Trellis 1 preview route and moved Ultrafast to Rodin 2.5 Fast on its minimum-speed tier, tuned for quick first drafts and free previews.
- Much faster first results. Our first minimum-tier run completed in about 13 seconds, making Ultrafast feel closer to instant ideation than a long render queue.
- Better preview engine. Ultrafast now uses the same Rodin 2.5 Fast family as our newer generation stack, instead of the retired Trellis 1 route.
- Built for iteration. Use Ultrafast when you want to test a photo, crop, or idea quickly before spending more time on a higher-detail generation.
- Still simple. Upload an image, choose Ultrafast, and get a shaded GLB preview without changing your workflow.
New — Redesigned Explore
Explore is now faster, richer, and built around discovering the best community models.
- A new visual Explore experience. The gallery has a redesigned search-first hero, animated community model rows, and a denser masonry layout for browsing more models at once.
- Likes are now real saved models. Tap the heart on a model to save it, then open the new Liked filter in Explore to find it again later.
- Community ranking. Explore now surfaces models by likes, with downloads and recency used as tie-breakers.
- Visible popularity signals. Model cards now show like counts directly, so the best shared generations are easier to spot.
New — Free retry on a bad result
If a model comes out wrong, you shouldn't have to pay again just to try once more.
- Rate it 1 or 2 stars, get a free retry. One retry per generation, on us — no credit charged.
- Works on the same photo automatically, so you don't have to re-upload anything.
July 2026
New — Outcome targets and Edit Intent
The generator now asks what you're building the model for, and lets you describe changes before it generates.
- Pick a target: Print, Game, or Studio. Each one tunes the generation for what you actually need — watertight, support-light geometry for printing; a clean, PBR-ready mesh for games; or a high-fidelity visual model for showcase.
- Edit Intent. Type a change — "make the grip 8mm thicker" — and we run your photo through AI image editing before building the 3D model, so the mesh reflects the edit instead of just a text hint.
- Quick and Precise are both here. You can choose Quick (1 credit) for a fast pass or Precise (3 credits) for higher detail, right from the generator.
We also refreshed the studio's look — cleaner cards, borders, and a more consistent color system across the generator, image uploader, and home page.
New — Code Mode (beta)
Turn a reference image into clean, editable, animation-ready Three.js code — not just a mesh.
- Get code, mesh, or both. Code Mode produces a readable procedural Three.js factory plus a structured spec of the object's parts. Download the TypeScript, the spec, or export straight to STL, OBJ, GLB, or 3MF for 3D printing.
- Live preview. See your object render in an interactive viewer as soon as it's generated.
- Editable and animatable. Parts are named and grouped, so you can tweak proportions, colors, and movement instead of wrestling with an opaque mesh.
- Runs safely in your browser. Generated code executes in an isolated sandbox — it can't touch your account or your data.
Have feedback or ideas for what we should build next? Email us at jakub@makeit3d.app.